First Move
The smallest real first action, named concretely enough that you know where to put your hands.
For when: The thing is not hard and you still cannot start it.
Alternating Load
A short session, a long one and a loose one, so the KIND of demand changes rather than the same demand repeating.
For when: Everything blurs into one long undifferentiated block.
Alongside
A quiet shared room where people work on their own things in each other's presence. No camera, no check-in, no report.
For when: You work better when somebody else is also working.
The Gap Between
Three minutes of something unlike both tasks, between two tasks that ask for different kinds of attention.
For when: You finished one thing and cannot get into the next.
Through What You Like
A route into a subject already on the list, through something you care about — kept honest, because the subject does not change, only the door does.
For when: The material is necessary and completely inert to you.
What It Actually Takes
The sub-steps people routinely forget to count — finding the document, the form you did not know existed, the wait.
For when: You think it is twenty minutes and it is always two hours.
Get It Out Of Your Head
A place to write down everything open, sorted into now, later and not-yours. Held on your device, sent nowhere.
For when: You are carrying twelve unfinished things and cannot think past them.
Predictable Shape
The whole shape shown before you start — how many parts, how long, what the end looks like. Nothing appears without warning.
For when: Not knowing what is coming costs you more than the work itself does.
The Exit
A way out that is always visible and costs nothing. Stopping loses no place, no progress and no standing.
For when: You will not start a thing you are not sure you can leave.
No Perfect State
Nothing here can be finished perfectly. There is no hundred per cent, no all-green, no last item that completes the set.
For when: A completion bar is not a target for you, it is a hook.
Low Door
An entry that costs almost nothing — one card, one paragraph, two minutes — and counts exactly the same as a long session.
For when: The size of the smallest available start is the reason you did not start.
Come Back To Nothing
Returning after any gap shows you nothing about the gap. No missed days, no broken run, no catch-up pile.
For when: You stopped for a while and the coming back is the hard part.